AI Insights · Timothy · October 2022
Top 5 Real-Time Strategy Apps Performance in the US: Q3 2022
An overview of the performance of the top 5 real-time strategy apps on a unified platform in the US for Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the performance of the top 5 real-time strategy apps in the United States on a unified platform showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
Clash Royale from Supercell experienced a notable decline in weekly revenue, starting at $2.2M in late June and dropping to around $1.2M by the end of September. Weekly downloads also showed a downward trend, decreasing from 128K to about 81K. Despite these declines, the game maintained a relatively steady number of active users, hovering around 8.5M by the end of the quarter.
Art of War: Legions by Fastone Games saw a consistent revenue stream, with weekly revenue ranging between $174K and $251K. However, weekly downloads fluctuated significantly, peaking at 89K in late August and dropping to just over 4K by the end of September. Active users increased dramatically in August, reaching over 305K, but declined to about 111K by the end of the quarter.
Infinite Galaxy from Hong Kong Ke Mo software Co., Limited maintained steady weekly revenue, ranging from $156K to $210K. Weekly downloads saw a significant drop from 11K in early August to under 500 by mid-September. Active users also decreased from around 19K in early August to approximately 8K by the end of September.
The Battle Cats by ponos corporation experienced a peak in weekly revenue at $326K in mid-September, with weekly downloads increasing from 24K in early September to 43K the following week. Active users remained relatively stable, fluctuating around the 230K mark throughout the quarter.
Valor Legends: Remove Screw from Century Games Pte. Ltd. saw a decline in weekly revenue from $155K in late June to around $82K by the end of September. Weekly downloads also decreased significantly from 14K to about 4K. Active users dropped from 45K in late June to around 28K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, please visit Sensor Tower.